This session has been completed.

WEBINAR: The Gamification of Education

Registration Closed
Facilitator(s): Scott Hebert
Date:December 17, 2018
Time:3:30 pm - 4:30 pm
Cost:
$25.00 (General Registration)
No charge (Follow-Up)
Location: Virtual
Type:
Webinar
Course code: 19-TI-409

Target Audience

Grades 4-12 Teachers

Also Recommended For

Administrators, Instructional Leaders, Learning Coaches

About this learning opportunity

This webinar will serve as an interactive Q & A session about gamification for those who have tried and those who want to know more!

From Scott's previous session on gamification:

Children, and adults for that matter, have never been more engaged by games than they are now. Why is that though? What draws people so deeply into games? What brings them back and what drives them to keep trying to improve in the face of great adversity? Can you harness the psychology behind game creation and turn your class into something all students will beg to be in? In an education system designed where students start with 100% and lose as they go Gamification flips this concept onto its head focusing on the individual’s progression while increasing both intrinsic and extrinsic motivation exponentially. Can anyone do this?

This session addresses the TQS competencies

  • #2: Engaging in Career-Long Learning
  • #3: Demonstrating a Professional Body of Knowledge

This learning opportunity is being provided through funding from Alberta Education.

About the facilitator(s)

Scott Hebert is a passionate and dedicated teacher who has taught K-12 Physical Education as well as Grade 7 & 8 Sciences for the past 9 years. His professional motto is "Would you want to be in your classroom?" and it is reflected in his daily teaching.

He is deeply passionate about technology in the classroom and believes that when used properly, it can peak interest in all students. He aims to be innovative and is constantly challenging himself to put new practices into play.

He was a recipient of the 2013 Alberta Excellence in Teaching Award and the 2015 Gamification of Education Project of the Year.